Introduction
Thinking this collection should be entirely synthetic so we can focus on defining the generalised software / declarative schemas for each domain which is the real challenge of this collection. We can potentially do real examples later in another collection.
This collection should include: - Designing card games - card-game-studio project - Designing board games - Designing scientific experiments
Other possibilities to consider: - Landscape design - simulating soil/ecosystems/plant growth? - Urban design - simulating crowds and cities? - Designing video games? - Designing physical products? - Designing visual patterns and layouts? - Designing materials?
References and further reading
Epstein, Joshua M. 2008. “Why Model?” Journal of Artificial Societies and Social Simulation 11 (4): 12. https://www.jasss.org/11/4/12.html.
Law, Averill M., and W. David Kelton. 2014. Simulation Modeling and Analysis. 5th ed. McGraw-Hill.